![]() Mass Effect 1 established the Reapers as Lovecraftian horrors that will snuff out almost all sentient life and civilization in the galaxy upon their return. Mass Effect 3 breaks the mold by opening with the Reaper attack on Earth. ![]() In Dragon Age: Origins we know the evil Darkspawn horde is eventually going to attack the capital city of Denerim, but it takes time for an army to march which leaves us plenty of space for side-questing. In Fallout 3 we’re looking for our father but have no sense he’s about to die somewhere such that the main quest line requires our immediate attention. Western role-playing games may have overarching plots that drive their quest structure, but those plots rarely have any sense of urgency until the very end. (Warning: Spoilers for the first half of Mass Effect 3)
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